It's not really worth going into, but suffice it to say this post is not engaging the argument of videogames as escape or play as isolation. We now know that the only true anti-social media are heavy metal music and comic books.
All kidding aside, the notion of videogames as escapist practice has been repeatedly debunked. Too many comment threads have been sacrificed to the topic. In this post I'm taking the stance that games are inherently social activities. That said, I'm most concerned with how videogames generate or supplement discourse and how they might even serve as platforms for discourse.